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HoloLens Beginner’s Guide by Jason Odom

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Summary

In this chapter, we learned about Spatial Mapping, what its purpose is, how it works, and how to get it working inside our own applications. We touched upon design patterns a bit in the context of what we are working with.

We pushed much farther into the game we started working on in the previous chapter. We analyzed a lot of the code we were using in the process. We used ideas from the previous chapters, further reinforcing the knowledge gained.

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