Setting up Audio Sources previously talked about the Audio Listener being part of the camera, so that is not a component, we need to worry about setting it up. Again no parameters to change. So, in this next section, we will create four Audio Sources to build the ambiance of an arcade for our project.
The Audio Sources will be at four different corners of the space, so we can create a layered soundscape:
- In the Hierarchy panel, click on the Create button, click on Audio, and then click on Audio Source:
- Rename this Audio Source Layer 1 and change its position information to x = 2, y = 0, and z = 2:
- Now, with ...