Finally, we have the Object Surface Observer. This is simply a solution to allow Unity users to have a spatial map that they can use inside the editor.
The Game Object that is a mesh of the space you want to test in is called the Room Model.
Let's take a quick minute to go ahead and put the spatial map that we imported earlier into the Object Surface Observer:
- Click on the root Prefabs folder.
- Click and drag the Spatial Mapping model to the Room Model field, as follows:
- Now, drop it as shown here:
Now, if you click ...