Unity's console window is there so often that you almost take it for granted. I know I nearly forgot about it as a debug option. However, the power level and ability of this window is added to Debug.Log ("Pop-DeleteCurrntSpawnNew"). It comes with a stack to read as well; while not quite what you will get out of a full-fledged debugger, this does not require tracing every line of code. I know, doesn't that sound like fun.