Now, let's make a few adjustments to our material.
First, we will change the default shader. The HoloToolkit comes with a shader designed to work better with its architecture:
- Click on Standard, which is at the top of the Inspector, next to the Shader heading.
- Scroll down and hover the mouse over HoloToolkit.
- When the submenu appears, click on StandardFast.
The HoloToolkit version has the same options as the Standard, though the shader itself has math that is more geared toward the HoloLens.
While this is not normally how one would use a color map, we will place a copy in the Height Map area so that we can see a bump map at work; let's perform the following steps:
- Click on the circle next to the Height Map:
- When the ...