April 2017
Beginner to intermediate
376 pages
8h 4m
English
Now, let's make a few adjustments to our material.
First, we will change the default shader. The HoloToolkit comes with a shader designed to work better with its architecture:
The HoloToolkit version has the same options as the Standard, though the shader itself has math that is more geared toward the HoloLens.
While this is not normally how one would use a color map, we will place a copy in the Height Map area so that we can see a bump map at work; let's perform the following steps:
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