The Audio Source has a lot of options, but don't get intimidated by them. Also, if you pay close attention, you will note that this version of the Audio Source looks a little different than the one mentioned previously in the chapter; that is due to the MS HRTF Spatializer plugin being used.
Now, let's take a look at the options we need to worry about for this chapter:
- AudioClip: This will be where our sound clip goes.
- Spatialize: This one is probably self-explanatory at this point, but just in case, this will force the sound we use to be spatialized for the MS HRTF plugin.
- Play On Awake: If this is selected, this will start playing as soon as it loads. If it is not selected, you will have to trigger this sound using ...