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HoloLens Beginner's Guide
book

HoloLens Beginner's Guide

by Jason M. Odom
April 2017
Beginner to intermediate
376 pages
8h 4m
English
Packt Publishing
Content preview from HoloLens Beginner's Guide

Physics simulations

In this section, you will learn what Unity has to offer in terms of a physics engine.

Also known as physics simulations, these engines have been an integral part of 3D and game engines for some time, but rarely are they as easy to get into as with Unity.

A physics engine is a basic physics simulation that allows the developer to add physical properties to GameObjects, such as weight, gravity, bounce, and other factors that allow these GameObjects to act and react in different ways:

  1. Select the Hello object in the Hierarchy panel.
  2. Click on the Add Component button in the TextMesh component in the Inspector panel.
  1. Click on the Physics category:
  1. Then, select Rigidbody:
  1. Now, repeat steps 1, 2 and 3.
  2. Select Box Collider ...
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Publisher Resources

ISBN: 9781786464729