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HoloLens Beginner's Guide
book

HoloLens Beginner's Guide

by Jason M. Odom
April 2017
Beginner to intermediate
376 pages
8h 4m
English
Packt Publishing
Content preview from HoloLens Beginner's Guide

Too much information

When it comes to network-connected 3D applications, there is about 25 years of knowledge on the subject before now. For the most part, that 25 years of experience is game development. With the recent move of mixed reality out of complete obscurity, comes along a use for 3D applications and 3D models that do not require logging into Xbox Live to yell at seemingly entitled children.

When you are playing a 3D game by yourself, the computer is handling all the incoming data and responding to it at real time. It can track the position, rotation, and scale of all the objects in the scene, all while playing sound effect that responds to certain events happening and also doing a numerous number of other things.

When you do something ...

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Publisher Resources

ISBN: 9781786464729