Select the AppManager object and double-click on the ApplicationManager script to open it up in Visual Studio.
Once there, we need to add the following:
public TextMesh debugTextMesh; public string debugInfoString = "DebugInfo:";
Back in Unity in the Application Manager, the empty slot Debug Text Mesh should appear; drag and drop your DebugInfo object to that slot, as follows:
Great, one last line of code.
Move down to the first empty space in the Start() function and add debugTextMesh.text = debugInfoString;.
This connects our string to our prefab textbox.
Move or hide the other two 3DTextPrefabs and click on the ...