Before we can start the building process, we will need to set up Unity's build settings so that we get the correct output to compile. The building is a word used to say that Unity will take all of the assets that we have put together and break it down into a format that Visual Studio can understand:
- Click on File and move it to Build Settings or press Ctrl + Shift + B:
This will bring up the Build Settings window. Unity can output a project to many different platforms; but we need to set it up for HoloLens.
- Click on the Add Open Scenes button to add our current scene to the Build register:
- Under Platforms, select Windows ...