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HoloLens Beginner’s Guide by Jason Odom

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What this book covers

Chapter 1, Welcome to the New World, will introduce Microsoft HoloLens and its capabilities, as well as introduce and install the tools we will use to develop software for the device.

Chapter 2, HoloWorld, outlines how to build our first basic application. It will include the entire process from start to running on HoloLens.

Chapter 3, I Am in Control, covers the pillars of HoloLens input, Gaze Gesture, and Voice. We will also get into some of the elements of Unity development, such as Prefabs.

Chapter 4, User-Friendly Interface, takes you through C# scripting at a high, and teaches you to use what you have learned to build some interactive user interface elements. We then get to see these elements at work.

Chapter 5 ...

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