April 2017
Beginner to intermediate
376 pages
8h 4m
English
In this chapter, we will make some major changes to our skee Prefab. Some of them are simply organizational, while others are there to fill out the elements that we need to make this a complete game.
If you followed the tutorials up to this point, after Chapter 8, Share What You Have Got, you should have something that looks like the following screenshot:

As seen in the screenshot, the Skee_Ball object in the skee hierarchy is the largest and most difficult. It holds nearly all the mesh data for the SkeeBall machine. Fortunately, we don't really need to deal with that, so we can just pass that mess by. Then, we have our three ...
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