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HoloLens Beginner's Guide
book

HoloLens Beginner's Guide

by Jason M. Odom
April 2017
Beginner to intermediate
376 pages
8h 4m
English
Packt Publishing
Content preview from HoloLens Beginner's Guide

SkeeSpawner

In the flow of the program, once we have the machine placed how we want, we need a start button, which we deleted earlier. If you have ever played one of these games in the real world, how did you start the machine? You did so by putting a quarter or token in the machine. With that in mind, does it not make sense to use the coin slots as the start button? Well, that is what we will do.

In this case, we will only need an empty game object with a collider. We will fit that object around the coin slots so that the user can click on the coin slots to start the game.

When you are in the flow of creating a project, there are definitely different approaches you can use. For instance, we can easily create a box, attach it to the Prefab, ...

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Publisher Resources

ISBN: 9781786464729