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HoloLens Beginner’s Guide by Jason Odom

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Spawning our Skeeball machine

Different systems handle object instantiation in different ways. For the single-user version of the project that we have created over the past couple of chapters, we did not use spawning or instantiating at all. We have had the object turned off, and would turn it on only when certain conditions are met. Before we continue, we need to correct that. Let's perform the following steps: 

  1. In the Hierarchy view, select the skee object.
  2. Click on the Apply button in the Inspector just to be sure.
  3. With the object still selected in the Hierarchy view, right-click on the object and click on the Delete option.

Now, we need to set up our system that will allow us to spawn in our skee Prefab; we will use a component with ...

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