Now, don't take my excitement for something other than an experimental nature. The best practices that Microsoft has laid out for developers are fairly sound:
- The user is the camera: We have touched on this in earlier chapters, but it can't hurt to reiterate it. A HoloLens App built from Unity will use the Main camera as the user's viewpoint. This must be taken into account when designing apps for the HoloLens; let the user drive.
- Avoid head locking: Having UI elements locked to the user's head movement can be extremely uncomfortable.
- Try body-locked instead: There is a forgiveness that comes with having holograms moving with the position and angle of the body as opposed to the head.
- Keep holograms at least ...