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HoloLens Beginner's Guide
book

HoloLens Beginner's Guide

by Jason M. Odom
April 2017
Beginner to intermediate
376 pages
8h 4m
English
Packt Publishing
Content preview from HoloLens Beginner's Guide

Microsoft HoloLens best practices

Now, don't take my excitement for something other than an experimental nature. The best practices that Microsoft has laid out for developers are fairly sound:

  • The user is the camera: We have touched on this in earlier chapters, but it can't hurt to reiterate it. A HoloLens App built from Unity will use the Main camera as the user's viewpoint. This must be taken into account when designing apps for the HoloLens; let the user drive.
  • Avoid head locking: Having UI elements locked to the user's head movement can be extremely uncomfortable.
  • Try body-locked instead: There is a forgiveness that comes with having holograms moving with the position and angle of the body as opposed to the head.
  • Keep holograms at least ...
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Publisher Resources

ISBN: 9781786464729