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HoloLens Beginner’s Guide by Jason Odom

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It's easier than it seems

Now we are ready to animate.

In order to do this, like the classic lead animator, we will set keyframes. Then, we will let the junior animators--Unity, in our case--handle everything in between. To keep our first experience in animation simple, we will make a looping animation. We will leave the opening and closing keyframes alone so that the animation loops seamlessly.

Creating keyframes is a simple matter of moving the playback head (the vertical red line) to different points on the timeline and changing properties, such as position, rotation, scale, and so many others:

Let us take a moment and see how to create ...

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