Now we are ready to animate.
In order to do this, like the classic lead animator, we will set keyframes. Then, we will let the junior animators--Unity, in our case--handle everything in between. To keep our first experience in animation simple, we will make a looping animation. We will leave the opening and closing keyframes alone so that the animation loops seamlessly.
Creating keyframes is a simple matter of moving the playback head (the vertical red line) to different points on the timeline and changing properties, such as position, rotation, scale, and so many others:
Let us take a moment and see how to create ...