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HoloLens Beginner’s Guide by Jason Odom

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Bring the black flag

While it would be nice if there was a magic wand to wave and all the bugs were gone, it just doesn't work that way...yet. For now, we must manually find the bugs, then and only then can we take them out. If programming is a path you plan to go down for the long term, strap in and get ready, debugging is a process that you will spend a large majority of your time doing.

Traditional applications tend to benefit from debugging systems, while games and, by extension, 3D applications for HoloLens or other head-mounted-displays and mobile devices have lacked the ability to use the low-level tools effectively, at least until recently.

Generally, with 3D applications or non-traditional hardware, we would end up having to create ...

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