So, in this chapter, we learned about persistence, World Anchors, and all the other parts needed to make them work. We got World Anchors working in our project so that when we leave our Skeeball machine somewhere, it will be there when we get back.
We learned about building a simple debug information window so that we can find issues without having to stand around the computer. Of course, the trade-off is that far less information is revealed.
Finally, we started creating a menu system for our project and used it to test out our debug window.
Wow, we made it through. We are a few steps closer to rolling Skeeballs and getting some points. That is coming soon, but first we will talk about sharing the experience with others in Chapter ...