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HoloLens Beginner’s Guide by Jason Odom

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Materials, textures, and shaders

In this section, we will discuss, you guessed it: materials, textures, and shaders. As we have touched on this subject lightly before, we will dig in a bit deeper this time. Unity's rendering system and lighting model uses Physically Based Shading (PBS), which is a simulation between the materials in the scene and the lights. PBS, in many ways, closely imitates how lights and materials work in real life.

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