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HoloLens Beginner’s Guide by Jason Odom

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Putting It All Together

In the last eight chapters, we learned a great variety of ideas and approaches to problem-solving using Visual Studio and Unity for HoloLens. We are rapidly approaching the end of our journey. Don't let your guard down just yet, though; you know what they say, it's always darkest before the dawn.

We will spend most of the time in this chapter reinforcing many of the ideas that we have already learned throughout this book, with the overall goal being to walk away with not only the framework of a proper game, but also a greater understanding of the whole process.

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