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HoloLens Beginner's Guide
book

HoloLens Beginner's Guide

by Jason M. Odom
April 2017
Beginner to intermediate
376 pages
8h 4m
English
Packt Publishing
Content preview from HoloLens Beginner's Guide

When bounding boxes collide

So, we have accomplished the organization and simple importing processes. That wasn't much of a challenge, was it? Well, now it is time for something with a little more substance.

In this section, we will build seven trigger colliders so that our application will register a score when they are hit by the balls. We will then write a simple script that tells the application manager to change the score based on the trigger that was hit.

To start, we need somewhere to put our collection of collider boxes. As we did with UI and Static Lights earlier in the chapter, create an empty child object of skee, called TargetColliders.

The Mesh Renderer of a Unity GameObject is what determines the visibility of that object. It ...
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Publisher Resources

ISBN: 9781786464729