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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

History of Play

Play certainly started out simply enough. Early mammals learned to play as a way of polishing the complex neural circuitry that they were born with. A young colt has most of the circuitry in place to walk and to run, but getting everything coordinated with the sense of balance, the visual field, and internal neural inputs takes a certain amount of practice, which is accomplished through a form of play known as gamboling.

Jumping, dancing, darting, and running in young herbivores are immediately recognizable as play, yet they serve the deadly serious purpose of learning the fine points of maneuvering in a world full of predators.

The hunting mammals took the process even further, using play as a means of honing their hunting skills. ...

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Publisher Resources

ISBN: 0131460994Purchase book