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Chris Crawford on Game Design by Chris Crawford

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Licensed Games

MegaMovie Studio will soon be releasing their big summer movie, Big Bob Broadshoulders, and they want a game to go along with the movie. The project has wended its way through layers of bigshots and has landed on your shoulders. You must now design a game about Big Bob Broadshoulders. My advice is simple: Grab any plausible existing game design and re-create it with Big Bob cosmetics. Use lots of Big Bob images, stills from the movie, and sound grabs of some of Bob's more distinctive pronouncements. Get the studio to film a few snippets of video for direct inclusion in the game. The game itself could be anything: Tic-Tac-Toe, Monopoly, Space Invaders, or Quake. It really doesn't matter what game you choose, so long as it gives ...

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