Skip to Content
Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Art Over Money

I've never been much of a businessman; that doesn't make me an artist, but the choices I have made over the years certainly indicate as much. My failure to make sequels to my games (with the exception of Balance of Power, which I did as penance for Siboot, which bombed and cost the publisher, Mindscape, a pretty penny). Time and again, I have chosen the noble artistic road, forsaking the path of wealth. I'm sure that, had I been more receptive to my publishers' importunations, I could have made more money than I actually did. In the nearly two decades that I have been a freelance computer game designer, I have earned about as much as I would have earned as a schoolteacher. In the process, I have explored more game design concepts ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling

Chris Crawford

Publisher Resources

ISBN: 0131460994Purchase book