Interstitial Stories

The initial proposal had posited a series of custom stories, each one tracing some incident during the course of the journey. While I ended up abandoning the journey concept, I retained the concept of the custom stories and developed it into a new idea I called interstitial stories. These are stories with variable parameters that can be used in different contexts. They are not at all the same as cut scenes, which are fixed mini-stories inserted at designated points in a game.

Interstitial stories can be used almost anywhere; cut scenes obey a precise schedule. Interstitial stories serve a number of useful purposes:

  • Providing color with little dirt

  • Enhancing character development

  • Giving the player a different set of challenges ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.