The initial proposal had posited a series of custom stories, each one tracing some incident during the course of the journey. While I ended up abandoning the journey concept, I retained the concept of the custom stories and developed it into a new idea I called interstitial stories. These are stories with variable parameters that can be used in different contexts. They are not at all the same as cut scenes, which are fixed mini-stories inserted at designated points in a game.
Interstitial stories can be used almost anywhere; cut scenes obey a precise schedule. Interstitial stories serve a number of useful purposes:
Providing color with little dirt
Enhancing character development
Giving the player a different set of challenges ...