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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Interstitial Stories

The initial proposal had posited a series of custom stories, each one tracing some incident during the course of the journey. While I ended up abandoning the journey concept, I retained the concept of the custom stories and developed it into a new idea I called interstitial stories. These are stories with variable parameters that can be used in different contexts. They are not at all the same as cut scenes, which are fixed mini-stories inserted at designated points in a game.

Interstitial stories can be used almost anywhere; cut scenes obey a precise schedule. Interstitial stories serve a number of useful purposes:

  • Providing color with little dirt

  • Enhancing character development

  • Giving the player a different set of challenges ...

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Publisher Resources

ISBN: 0131460994Purchase book