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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

AI

I had an excellent play-mechanic in hand, but now I needed some AI to control the computer people. How were they to respond to the gossip they heard?

At this point, it is worthwhile to point out the obvious: The solutions I describe never came quickly. I can't remember the many trials and errors I pursued, but there were quite a few. Weeks rolled by while I struggled with these problems. The gap between problem and solution in this book is often just a line of text, but in the real world it was much greater, and the eventual solution was nowhere near as clear as I present it here; most of the time I bumbled towards it in a reverse Drunkard's Walk (that's an old mathematical problem), eventually getting myself to the street light.

The solution ...

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Publisher Resources

ISBN: 0131460994Purchase book