I founded the Computer Game Developers' Conference; the first one was held in my home. Realizing that a volunteer organization runs more efficiently when the workers have a say in its operation, I agreed to turn over ownership of the Conference to the volunteers who agreed to run the conference, with each of us owning equal shares. I retained the position of Chairman of the Board. We all preferred to incorporate as a non-profit, because we were unanimous in perceiving the CGDC as a service organization. But our treasurer convinced us to incorporate as a for-profit corporation, because the paperwork would be less onerous that way. After all, we could always refuse to make a profit—that wouldn't be hard.
Money can ruin a noble ...