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Chris Crawford on Game Design by Chris Crawford

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Combat

The combat system I designed for Guns & Butter was also quite innovative. My scheme made the military power in each province a continuous variable (as opposed to the discrete military units used in conventional combat systems). In other words, the player could have 4.2 “bangs” of military power in one province and 2.73 “bangs” of military power in another province. During each turn, the player specified just two commands to the armies in each of his provinces:

  • What portion of the army should march off, leaving the remainder of the army to defend the province.

  • Which province the specified portion of the army should go to.

If the player directed his mobile armies to move to an adjacent friendly province, they would reinforce the defenses ...

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