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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Map

The first sub-problem was the map representation. This problem had two components: terrain representation and hexgrid computation. A hexgrid is commonly used in wargames because it allows more precise directional alignment of units and doesn't have the problems with corners that a rectgrid (such as is used on a chessboard) imposes. A hexgrid looks like what's shown in Figure 13.1.

Figure 13.1. A hexgrid.

Each hex in the hexgrid can contain terrain of some type: trees, hills, depressions, rivers, lakes, open ground, etc. After much wasted effort trying to computationally define all these terrain elements, I realized my error, an error that is ...

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Publisher Resources

ISBN: 0131460994Purchase book