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Chris Crawford on Game Design by Chris Crawford

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Adventure Games

There were plenty of early, blundering attempts in the general direction of storytelling. The adventure games of the early 1980s made an attempt in this direction. Although they were really just extended groups of random puzzles, they were often organized along the lines of a story. InfoCom pushed things forward in the mid-80s with a series of artistically impressive adventure games. Trinity, A Mind Forever Voyaging, and a well-done adaptation of Hitchhiker's Guide to the Galaxy all showed how much could be accomplished within the limited confines of the text adventure genre. However, text adventures were overtaken by graphic adventures, which tended to be weaker on story, and the promising initial effort led nowhere. (The LucasArts ...

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