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Chris Crawford on Game Design by Chris Crawford

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Spies

Along the same line as Lies, this game would place the player in the role of a spy caught up in a confusing world of espionage and double agents. The player attempts to unravel truth from deception as he interacts with other people. We'd certainly need some sexy female spies as well as plenty of money sloshing through the game. Most of the gameplay would revolve around conversations with other agents in attempts to catch them in lies. These lies would then have to be correlated with actual observations. Tailing another person would be an important task, for it might reveal meetings that expose true relationships. Of course, some of those meetings can also be misleading. And there has to be some item of great value—a microdisk, in standard ...

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