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Chris Crawford on Game Design by Chris Crawford

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The UnWar Game

I was, and remain, a child of the 60's. Although I never marched in a demonstration, smoked dope, or took any kind of mind-altering drug, I embraced the core values of the 60's counterculture, the most prominent of which was pacifism. War, in that view, was the greatest evil mankind had ever created, and was to be avoided at all costs. As the 1984 electoral campaigns heated up, there was plenty of belligerent talk from the right wing, and a series of alarming events boded ill for the future of peace. And here I was, profiting from the sale of wargames, and contemplating designing even more. It was wrong, and I knew it. But what could I do?

LESSON 48

Don't struggle to find the answer, struggle to find the right question; the answer ...

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