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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Explain the History

Since this was a “wargame for the rest of us,” I had to assume that many of its players would be non-wargamers who probably weren't familiar with the details of the Battle of the Bulge. I wanted to take the opportunity to teach these people about the realities of the battle, and I wanted to cover every aspect of it: the technical factors, the strategy and tactics, and the human side as well. I came up with a system using some 50 different topics. Each topic had two aspects: a story from the battle and a discussion of some aspect of military matters highlighted by the story. Most of the stories were taken straight from the history books; some were fictionalized versions of real events that had taken place elsewhere during World ...

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Publisher Resources

ISBN: 0131460994Purchase book