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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Porting

In September of 1979, I bought myself a Commodore PET. I paid $799 for this technological wonder, boasting a 1MHz 6502 CPU, the same as in my KIM-1, 4K of RAM, a tape cassette storage system, a keyboard, and a video monitor. The world was agog at the amount of power Commodore could deliver for so little money. (Corrected for inflation, the money I paid for the PET is now worth about $2000. Think of how much computer you can get for that nowadays.) The keyboard wasn't the real thing; it had tiny flat keys crammed together, and touch-typing was almost impossible. The video monitor wasn't a true bit-mapped monitor; it could display only 24 lines of 32 characters. But it was a huge advance over the single row of six characters on my KIM-1, ...

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Publisher Resources

ISBN: 0131460994Purchase book