The Fun Factor
The English word “fun” has no cognate in any other language. Every other language has words for happiness, enjoyment, pleasure, and so forth, but it seems that no other language has a word that expresses the special kind of playful happiness that is encompassed in the word “fun.” Indeed, most people place the words “game,” “play,” and “fun” in a straightforward relationship:
“Game” is the formal activity that you perform.
“Play” is the actual behavior that you engage in.
“Fun” is the experience or emotion that you derive from that behavior.
This relationship leads to a simple conclusion: Games and play must lead to fun. If a game isn't fun, it's a bad game. It sounds perfectly logical, and it is flatly wrong.
The problem with this ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access