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Chris Crawford on Game Design by Chris Crawford

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Research

Meanwhile, I was reading everything I could lay my hands on. In all, I acquired and read about 15 books as part of my research, and consulted another 12 that I had already acquired and read. These books addressed many elements that I put into the game: the mechanics of insurgency and coups d'etat, global power structures, and so forth.

Among these were The War Trap by Bruce Bueno de Mesquita, which presented a mathematical analysis of how countries get themselves sucked into wars. The ideas in this book suggested a great many algorithms, but in the end, I didn't use them. Nevertheless, reading the book proved beneficial to the project, as it clarified my thinking on a number of issues.

Also useful was Essence of Decision: Explaining ...

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