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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

The Battle Subgame

I had no intention of turning Excalibur into a strategy wargame, so I kept the battle scene quite simple. There was no terrain, just a patch of bare ground with the units from opposing sides drawn up in two battle lines facing each other. Each unit was depicted by a shield, using the same crests showing up in the Gossip display. The battle was fought in real time, with units moving at high resolution; that is, they didn't jump from square to square, but instead oozed along at a deliberate pace. The player controlled each unit by clicking on it and designating an objective toward which that unit should move. When a unit attempted to move into a location already occupied by an opposing unit, it instead attacked that unit. Several ...

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Publisher Resources

ISBN: 0131460994Purchase book