June 2003
Beginner
504 pages
10h 49m
English
There exists within the game design community a school of thought that holds interactivity to be nothing more than a useful component in the design of entertainment software. According to this school, the computer is a wondrous tool offering a variety of capabilities, such as graphics, animation, music, and sound. Interactivity is seen as just another capability to be used or neglected according to the tastes and intentions of the designer.
The one thing that computers can unquestionably do better than anything else is interactivity. And they do it much, much better than any other medium. They internalize the rules, carry out calculations, permit immensely more complicated behaviors, and present the results far ...
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