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Chris Crawford on Game Design by Chris Crawford

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Schedule Hassles

The project was bedeviled by a series of scheduling problems. Halfway into the project, Epyx was forced to pull out due to financial problems of their own. As I had expected, Joe Miller handled the breakup with efficiency and honor. I decided to continue the project on my own, and to that end, I repaid the advances I had received from Epyx. Joe was instrumental in getting all the legal documents taken care of so that I could proceed with publication of the game without a legal cloud hanging over it. I continued working on the project, knowing that I had just six months to finish the program, prepare the manual, and arrange for porting it to the PC, manufacturing, and distribution. It was risky to self-publish, but I believed ...

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