O'Reilly logo

Chris Crawford on Game Design by Chris Crawford

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Integrated Cut Scenes

The next step in this snail-like evolution was the presentation of the cut scenes using the same graphics engine as was used for the game itself. Half-Life pioneered this technique. This greatly smoothed the transition for game to cut scene. The jarring effect of jumping from one graphics style to another graphics style was eliminated; the experienced smoothly flowed from game to story and back again. The story itself remained functionally isolated from the game; nothing that happened in the game affected the story itself. This required some story jury-rigging. The easiest arrangement was to simply kill off the story with the player; should the player die, then there was no opportunity to see the rest of the story, which ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required