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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Integrated Cut Scenes

The next step in this snail-like evolution was the presentation of the cut scenes using the same graphics engine as was used for the game itself. Half-Life pioneered this technique. This greatly smoothed the transition for game to cut scene. The jarring effect of jumping from one graphics style to another graphics style was eliminated; the experienced smoothly flowed from game to story and back again. The story itself remained functionally isolated from the game; nothing that happened in the game affected the story itself. This required some story jury-rigging. The easiest arrangement was to simply kill off the story with the player; should the player die, then there was no opportunity to see the rest of the story, which ...

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Publisher Resources

ISBN: 0131460994Purchase book