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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

An Early Multiplayer Game

I was lucky enough to experience one of the earliest multiplayer games. This was carried out at the University of California at Davis in 1972. A young sociology professor wanting to study group behavior set up a huge strategy wargame. He recruited several dozen wargamers, divided us into teams of six players, and gave each team a country to run. Each country had an economy, a foreign policy, military capabilities, and so forth. The economies were built around oil. There were about a dozen countries in the game world, which was represented on a huge hexgrid map. Every Sunday night, we would play one turn. The referees gathered at a secret location on campus containing a large map and telephoned each team at its designated ...

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Publisher Resources

ISBN: 0131460994Purchase book