O'Reilly logo

Chris Crawford on Game Design by Chris Crawford

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Introduction

Twenty years have passed since I wrote my first book, The Art of Computer Game Design. Much has transpired during that time: Games have grown up. Twenty years ago, one programmer working for less than a year could produce a top-quality game. Nowadays, a team of a dozen specialists labors for several years to give birth to a commercial product. A dozen narrow specialties have sprung up: game designer, level designer, sound effects designer, 3D programmer, AI programmer, music designer, writer, and more. Budgets for games have risen from about $25K in 1980 to several million dollars today—a hundredfold increase! And the hardware on which we work has improved by at least a thousandfold.

Yet games haven't become a thousandfold or even ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required