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Chris Crawford on Game Design by Chris Crawford

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Chapter 21. Balance of Power

In March of 1984, Atari was in its death throes and I, along with almost everybody else, was laid off. The severance package I received was more than generous; it gave us so much money that I wouldn't need any income for nine months. That would be plenty of time to develop a new game; I set to work considering my options.

It was tempting to do yet another Atari game; I had mastered the platform, my name alone would sell games, and I had a number of good ideas. I built two prototypes, one that I called Western Front (1944), a simple translation of Eastern Front (1941) to France. The other I called The Last of the Incas, covering the struggle of the last Inca emperor to raise a revolt against the Spanish. I quickly ...

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