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Chris Crawford on Game Design by Chris Crawford

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The Scrolling Map

LESSON 39

Other people can't see your vision; you have to make it happen yourself.

I was busy working on Scram at that time, so progress on the scrolling map was slow. I was also helping outside software developers with their needs for technical support for the Atari hardware. In November of 1980, I was promoted and given the task of setting up a group that would provide technical support for external software developers. I immediately began approaching software developers in the Bay Area, giving them photocopied documentation, software demonstrating how to take advantage of various features of the Atari computers, and so forth. Despite the clear superiority of the HCS, many programmers had a strong emotional attachment to ...

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