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Chris Crawford on Game Design by Chris Crawford

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Tackling the Problem

Someday, interactive storytelling will surely flower into the mass market of interactive entertainment that games have failed to achieve. The trick to accomplishing this great goal is to make a break with the past. In both marketing terms and design terms, there is no evolutionary path from games to interactive storytelling. The people who pull this off will start with a completely new technology and approach a completely new market.

The design break is easy to conceptualize and immensely difficult to build. What is the fundamental component common to both story and interactivity? Answer: choice. Aristotle placed choice at the core of story; choice reveals character. And choice lies at the heart of interactivity; a user makes ...

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