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Chris Crawford on Game Design by Chris Crawford

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Oh Yes, It Was Supposed to Be a Game, Wasn't It?

Having botched the design strategy and perpetrated a crappy input structure, I was now ready for the finishing touch of incompetent design: I was going to make a game out of it!

I have already pointed out that good game design requires you to design the play experience first and build the design outward from there. My bungled design was so far gone that there is no need for further preaching on this matter. I shall merely observe that, having already built a simulation, a display, and an input structure, I had zero design flexibility to actually make the software fun. All the player could do was operate the power plant, turning pumps on and off and opening and closing valves. Whoop-de-doo! Of course, ...

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