First Draft Proposal

The central problem of Talk to the Animals lay in the language. How could I design a language that would permit the kinds of interactions I wanted between the player and the characters of the game? It was obvious to me that I could not use natural language; researchers had been struggling with the problem for years and had not come close to solving the problem on big computers, much less a little personal computer. This led to the conclusion that I would have to invent my own little language. I needed a system of subjects, verbs, direct objects, and so forth that would permit the player to Talk to the Animals.

Now, there already existed a solution to the problem of using language in games: the parser. Indeed, one of the more ...

Get Chris Crawford on Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.