Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Appendix C

Glossary of Terms and Acronyms

The appendix is a glossary of acronyms and game/tech industry terms frequently mentioned throughout the book. If you’re a longtime gamer or game developer reading this, a lot of them will be painfully obvious; then again, other terms will seem alien or weird. Meanwhile, readers from the business development side of things will probably know many of them quite well, while wondering what the heck terms like “physics puzzle” and “2.5D” are supposed to be. This appendix is for both kinds of readers.

2.5D game Game with graphics that appear to be 3D by using a constrained, isometric perspective. Backyard Monsters and other KIXEYE games mentioned in this book are 2.5D.

3D game Game that displays a first-person perspective or displays the game space with a camera view that rotates along the full X/Y/Z axis.

AAA game Big-budget game, generally for video-game consoles. This book is not about them, because they are a dying breed. Fewer and fewer will develop for them—especially low-budget indie folks.

accelerometer On the iOS, the feature that detects the phone’s position along the X/Y/Z axis.

acquisition cost The amount you’ll spend (such as on advertising) to get a new player to try your game.

A/B testing In game development, comparing user growth, engagement, and other behaviors to a feature change/addition, in relation to a control sample. Example: “We gave a few thousand players a deadly garden gnome to use in the gladiator level, and ran ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book