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Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Understanding Best Practices of Crowdfunded Games, Part II: Advice from Adrian Hon, Developer of ZOMBIES RUN!

ZOMBIES, RUN! is an indie game project for iOS and Android that successfully used Kickstarter to raise nearly $75,000 from 3,464 backers, well above a target goal of $12,500 (see Figure 15-4).

Figure 15-4: Concept art featured on ZOMBIES, RUN! Kickstarter page.

c15f004.tif

A highly original and innovative game, ZOMBIES, RUN! uses the smartphone’s stereo sound capability to create an immersive, post-apocalyptic world depicted with sound effects, music, and dialogue, while the phone’s location-aware capability tracks the distance a player runs and incorporates it into the game’s map.

By the time this book hits the shelf, co-creator Adrian Hon tells me, the Android version should be out, along with starter content, “plus a whole new website that will sync player’s data online and make the game much more social. So, quite a lot!”

Notably, Hon and his co-developer Naomi Alderman raised this funding without advertising or paid PR. They sent a few e-mails and tweets to get the Kickstarter rolling. “The rest was done by the community.”

How? Hon explains in the next section.

The Secrets to ZOMBIES, RUN!’s Success: Clear Explanation, Good Presentation, and Rewards

“There are a few things you need to get right if you want to have any chance of success,” says Hon:

  • A video showing as much of ...
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Publisher Resources

ISBN: 9781118416464Purchase book