Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

What Works Best on iOS

Although hardcore titles are generally most likely to gross the most money on iOS, the games that are most successful on the platform have less to do with genre and more to do with their gameplay.

Games That Leverage iOS’s Touch Interface

Although this may seem like an obvious point, the high number of games that are mere ports of handheld console games (see the section cleverly titled “Gaming Console Ports” later in this chapter) makes it worth stating here: Most top-selling iOS games emphasize use of the iOS unique touch/slide screen interface in gameplay. It is evident, of course, in blockbusters like Angry Birds, but almost all of 2011’s top-grossing games also made central use of the touch/slide feature, including Tap Zoo (see Figure 2-1) and Tap Pet Hotel, which even emphasize the iOS interface in the actual game title.

Related to this, it’s worth noting that the iPad, with its much larger screen, works even better than its smaller cousin for touch-based gameplay. It’s for this reason that missing object games, in which players have to locate and point out items located within a large game environment, do particularly well on the iPad.

Figure 2-1: Tap Zoo, 2011’s top-grossing iOS game

c02f001.tif

Short, Discrete Gameplay Sessions

Here’s the thing about the iOS: For the most part, it’s still mainly a mobile phone. Which means an iOS game is often (or usually) played ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book